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Vortex 2 @ ICE 2026

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Vortex 2 @ ICE 2026
vortex main ice.png

#

05/02/2026

Vortex 2 @ ICE 2026

Forget the background noise of the expo. The whole point was to let you get your hands on Vortex 2 before it even officially launches and takes over the top-tier lobbies.

When you stepped into the booth, we didn't want you to just "see" a stand — we wanted you to feel like you were already in the game. Every material and every line was there for a reason, zero fluff.

yingyang flow.png

Did you catch the "Yin and Yang" story? Crossing light and dark themes was a bet that our people would just get it. And they did. It wasn’t just a design choice; it was the physical version of that core tension between risk and reward.

holographic wall.png

And that holographic wall... it was so "holographic" it basically lit up the entire hall. Some people seriously told us they only found the booth by following the glow. It added this futuristic edge that reacted to every move, but never stole the spotlight from the game itself.

playful touches.png

The details tied it all together. You should’ve felt those pillows! Shaping them like Fire, Water, and Earth wasn't just for comfort — it was about making the game mechanics something you could literally grab. Honestly, even the holographic stickers were hard to look away from.

stickers booth.png

Of course, visuals were only the start.

The Turbo Games crew was there the whole time, ditching the scripts to actually walk partners through the engine and answer real questions about how it all works under the hood.

Huge thanks to Alpaca Expo Group for taking our "obsessive" design and making it a reality that actually worked on the chaotic ICE floor.

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vortex main ice.png

#

05/02/2026

Vortex 2 @ ICE 2026

Forget the background noise of the expo. The whole point was to let you get your hands on Vortex 2 before it even officially launches and takes over the top-tier lobbies.

When you stepped into the booth, we didn't want you to just "see" a stand — we wanted you to feel like you were already in the game. Every material and every line was there for a reason, zero fluff.

yingyang flow.png

Did you catch the "Yin and Yang" story? Crossing light and dark themes was a bet that our people would just get it. And they did. It wasn’t just a design choice; it was the physical version of that core tension between risk and reward.

holographic wall.png

And that holographic wall... it was so "holographic" it basically lit up the entire hall. Some people seriously told us they only found the booth by following the glow. It added this futuristic edge that reacted to every move, but never stole the spotlight from the game itself.

playful touches.png

The details tied it all together. You should’ve felt those pillows! Shaping them like Fire, Water, and Earth wasn't just for comfort — it was about making the game mechanics something you could literally grab. Honestly, even the holographic stickers were hard to look away from.

stickers booth.png

Of course, visuals were only the start.

The Turbo Games crew was there the whole time, ditching the scripts to actually walk partners through the engine and answer real questions about how it all works under the hood.

Huge thanks to Alpaca Expo Group for taking our "obsessive" design and making it a reality that actually worked on the chaotic ICE floor.